SRM v0.2.0-1 Release

SRM (0.2.0-1) Release Notes

Additions:

  • Introducing srmCoreSuspend() and srmCoreResume() functions for seamless libseat session switching.

  • New srmConnectorGetRendererDevice() function simplifies OpenGL texture ID retrieval, reducing repetitive calls.

Internal Changes:

  • Transitioned from using poll to epoll for more efficient udev monitor event handling.

Bug Fixes:

  • Udev hotplugging events are now queued during SRM suspension and emitted upon restoration, resolving connector initialization issues.

  • Fixed the bug where connector rendering threads did not block when suspended.

Learn more and download on GitHub.


Cuarzo Software

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